showing 3 games

name arrow_downwardpublisher(developer)yeartagsauthor(s)
Dragon Quest  Enix (Chunsoft)1986 adv-perks adv-static alternatefailures amoeboids animateobjects axes bizarrecreatures blankprotagonist bludgeons bossbattles captives censored chiroptera combatmode consoleclassix dragonquest dragons encounters-random encounters-set encounters-unseen forest ghosts giantscorpions healthregen inventory knights langearlymodernenglish lightbridges meleeweapons menus monsters mystics neutralnpcs noalternatives playerprofiles premadeprotagonist protagonistnaming ruins savepassword saveram shopping singleencounterrespawn skeletons sorcery subterranean swords town toxins undead walking werewolves wolves xp-kills zombies Akira Toriyama (character design)
Armor Project 1986-1989
Based on Dragon Quest:
Bird Studio 1986-1989
CHUN Soft 1986-1989
Doug Baker (translation technical support)
Enix 1986-1989
Hiroshi Miyaoka (assistant writer)
Howard Phillips (special thanks)
Kazuhiko Torishima (special thanks)
Kenichi Masuta (programming)
Koichi Nakamura (programming)
Koichi Nakamura (director)
Koichi Sugiyama (music composition)
Koichi Sugiyama 1986-1989
Koji Yoshida (programming)
Manabu Yamana (programming)
Rika Suzuki (assistant)
Satoshi Fudaba (computer graphics design)
Scott Pelland (translation text)
Tadashi Fukuzawa (assistant)
Takashi Yasuno (computer graphics)
Takenori Yamamori (programming)
Toshiko Watson (translation)
Yuji Horii (writer)
Yukinobu Chida (producer)
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Final Fantasy II  Square1988 ♫emperorwaltz ♫tchaikovskyswantheme ♫toccatafuguedminor 3dsvirtualconsole aerodyne airship amoeboids axes bigcats birds bizarrecreatures bludgeons bodyarmor bossbattles bows carnivorousplants castle combatmode demons dialog-keywords dinosaurs dragons dragons-eastern dragons-western eagles encounters-random finalfantasy fish forest friendlyfire frog ghosts ghouls giantinsects giants giantworms goblins golems group harpies illequipped insectoids inventory jewelry knights knives magic mandatoryloss meleeweapons menus merfolk mixedcreatures monsters mystics neutralnpcs noalternatives notnintendocontentguid ogres pirates polearms premadeprotagonist protagonistnaming rakshasa rapidmovementplants riding roses-other rotorcraft saveram shields shopping skyships sorcery statuseffects suicideattackers swords testudines town unarmedfighting undead unfixedbugs unrootedplants vampires walking watercraft watercraft-large wiiuvirtualconsole wiivirtualconsole xp-attack xp-defense xp-literal zombies Akitoshi Kawazu (game design)
Hiromichi Tanaka (game design)
Hironobu Sakaguchi (original concept)
Hironobu Sakaguchi (director)
Hiroshi Nakamura (program assist)
Kaoru Moriyama (:official] english translation :of the unpublished prototype])
Kasuko Shibuya (graphics)
Katsuhisa Higuchi (additional programming)
Kenji Terada (scenario writer)
Koichi Ishii (game design)
Masafumi Miyamoto (producer)
Masanori Hoshino (sound design)
Naoki Okabe (additional programming)
Nasir Gebelli (programming)
Nobuo Uematsu (composer)
Ryoko Tanaka (graphics)
Shinichiro Kajitani (special thanks)
Takeyoshi Itoh (program assist)
Yoshitaka Amano (character design)
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Musashi no Bouken  Sigma Enterprises (Quest)1990 17thcentury 2ndmillennium bodyarmor bossbattles combatmode companion currency earth edoperiod encounters-random encounters-unseen familiars feudaljapan gamesaves healingitems inventory japan meleeweapons monsters past premadeprotagonist safezone saveram shopping swords toxins turnbasedcombat walking xp-kills labelimageminimize
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